Not all grids need to be thoroughly uniform. Try looking through various city journals for inspiration. Perhaps you could zone the industrial areas furthest away from your residential first, and only close in towards the residential when manufactoring appears, as they pollute less. Industrial you can zone high right from the begining, initialy you are going to get all dirty industrial, with manufactoring not appearing untill later when your sims are a bit moer education. When your population hits 28,000 (or somewhere around there), you could try zoning for some high density residential, commercial will take longer, so just build up nice medium districts, some nice 3x3 and 4x4 buildings can grow, you can zoen these high when your population is high enough (i'm not sure what population is needed, maybe someone else will fill in here). ![]() I would suggest initialy zoning low with a few mediums for residential and commerce, when the mediums start to grow into larger buildings, start zoning over low density areas with the medium tool. Baring this in mind, if you zone high, it will cost more and not be used. High density? Consider that at the start only small buildings will grow, indeed for residential the first proper highdensity buildings won't start appearing untill your population hits 28,000 or so, and for commerce you'll have to waie even longer. Industrial should have large blocks, 6圆 and upwards, don't bother using any streets here.Ĭommerce and residential is more complex, you have to decide what sort of feel you want, you can vary block sizes, or even zone large blocks with roads, and have smaller street blocks inside them that are sort of random. It sounds like yo've taken a very segragated approach, so you might want to consider different sized blocks for the different zones. Most other cities tend to grow more organicly outwards from a central point, hard to immitate in Simcity because of the way the city grows. ![]() Renember, even new cities that grew following a set plan from day one - Washington, Canberra, Brasilia, New Delhi and others, don't have a uniform grid, all over, but rather, use differen grids in different parts of the city when they are used. I think the general vibe is not that grids are inherantly bad (unrealistic), but that if the entire city is defined by the exact same grids allover the place, then it looks artificial and unrealistic. Grids are OK, as long as its not exactly the same all over the city. I heard that when someone refers to a 4x4, it means 4 blocks going horizontally and 4 blocks going vertically to create a total of 16 blocks, correct? If I have the money, is it wise to go all high density? Where should I place my schools and stuff? I guess I will probably use cheats in the beginning to get the hang of it so I will be able to afford all of these stuff. The problem is that I don't know what kind of blocking system to use like 4x4 or 3x3 or 4圆 or that kind of stuff. ![]() ![]() The residential city will be facing the Commercial city to the right and to the right of the residential city, would be a industrial city. I will start 3 cities, with each of them dedicated to one sector. I heard a lot of ppl don't like the grid layout because it looks unrealistic, but I don't think that will distract me from using this method. I'm a newbie to this game and I've done a lot of reading, but I still have a lot of questions to ask so I'm hoping someone will be able to help me.
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