Happiness (and which edicts you choose) depend on the factions on your island. If you plan to use Communist-related Edicts, make sure your population has more Communist leanings. You can influence people with special schools providing Religious Education, or through Newspapers, Radio, or TV Stations. #6: Colonial Era – Go All In On Rum Distilleries Revolution is bad for the economy, after all! The more media you have, the more your people will be persuaded to support any edicts that match those ideals. In the first era, your main money-maker will be Rum Distilleries. That means you’ll want to build 2 Sugar Plantations (or even 4) per 1 Rum Distillery. You’ll be able to save a huge chunk of change in this early era. The rest of your plantations (which you should plant about 12+) should be all about food. #7: World War Era – Textile Mills, Cigars & Creameries You’ll also want to get started on your Ranches and Logging Camps - Ranches with Llamas / Sheep will get your Textile Mills up and off the ground in the next era. In the WW Era, you’ll want to put even more focus on Textile Mills and Cigar Factories. Spin wool supplied from ranches into gold - again, remember to have 2+ wool producers for every Textile Mill. You’ll need plenty of Tobacco Plantations to keep these factories grinding out goods. While you’re getting Textile Mills going, build some Creameries too. You’ll be able to produce cheese from the milk you’ll also be producing with your ranches. Diversify even more with Logging Camps, Lumber Mills, and Shipyards / Furniture Factories. ![]() #8: Cold War Era – Go Big On Furniture & Boatsįurniture Factories and Shipyards become more efficient in this era. ![]() Keep all your previous production facilities going strong, and spend more time on Furniture / Boats - they’re renewable resources, so you won’t run out as long as you keep replanting.
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